for any question feel free to say either, "both" (i.e. some areas of the world should be high in this, some should be low), "neither" (point out a third possibility) or "object to the question!" (assert that merely to pose the question is too limiting)
tech computation/communication
death da end vs guaranteed resurrection relation to story controlled by gods
expansivness of narrative 0, matrix , history of the universe
beautiful/good 0, naussica, bible
awful/bad 0, dune, cyberpunk, hr giger
time polarity of greatness of civilization great civilization in past, great civilization in future
primitiveness 0, he-man
political intrigue he-man, rome
awesomeness office, hercules
honor
love
magic
spirituality/materialism what happens depends on what you intend, feel / what happens depends on what you do
magic: techno? give a computer program to a genie,
raw spirit spells that are based on your will/intent
role-based bram stoker's dracula vs. neil gaimen
comprehensible or random formulae
mana?
spellbooks/scholarliness?
does magic have intent/is it like a creature with a beastial will?
linked w/ gods?
pulp planning/punishment of bravado, superheroes/reward of bravado
macro predestination
micro predestination
micro regulation (does gm adapt the level of challenge of individual encounters to keep the game fun)
gods gods vs. devils humanness of gods worshipper-dependence
other planes/realities (besides gods/devils) extraplanar weirdness
balance
aristocracy
disgust
these questions
sexuality
philosophy
portentious mystery
ignorance
strictness (of application of game rules)
rate of power gain
risk
expected reward
other-planet-ness 0, he-man/moebius
fidelity of cosmology/physics to real world
relation to real world dragonlance, vurt, naussica
armies
combat (how much time should combat rounds occupy?)
psionic hard sci-fi, naussica, akira
nature
animism
alowableness of clever hacks