notes-games-rpgWorldQuiz

for any question feel free to say either, "both" (i.e. some areas of the world should be high in this, some should be low), "neither" (point out a third possibility) or "object to the question!" (assert that merely to pose the question is too limiting)

tech computation/communication

death da end vs guaranteed resurrection relation to story controlled by gods

expansivness of narrative 0, matrix , history of the universe

beautiful/good 0, naussica, bible

awful/bad 0, dune, cyberpunk, hr giger

time polarity of greatness of civilization great civilization in past, great civilization in future

primitiveness 0, he-man

political intrigue he-man, rome

awesomeness office, hercules

honor

love

magic

spirituality/materialism what happens depends on what you intend, feel / what happens depends on what you do

magic: techno? give a computer program to a genie,

	raw spirit
	spells that are based on your will/intent
	role-based
	bram stoker's dracula vs. neil gaimen
	comprehensible or random formulae
	mana?
	spellbooks/scholarliness?
	does magic have intent/is it like a creature with a beastial will?
	linked w/ gods?

pulp planning/punishment of bravado, superheroes/reward of bravado

macro predestination

micro predestination

micro regulation (does gm adapt the level of challenge of individual encounters to keep the game fun)

gods gods vs. devils humanness of gods worshipper-dependence

other planes/realities (besides gods/devils) extraplanar weirdness

balance

aristocracy

disgust

these questions

sexuality

philosophy

portentious mystery

ignorance

strictness (of application of game rules)

rate of power gain

risk

expected reward

other-planet-ness 0, he-man/moebius

fidelity of cosmology/physics to real world

relation to real world dragonlance, vurt, naussica

armies

combat (how much time should combat rounds occupy?)

psionic hard sci-fi, naussica, akira

nature

animism

alowableness of clever hacks